Gamers in the United States are still buying Switches as well as software for their new systems, but the biggest release last month was Warner Bros. superhero fighting game.

Consumers in the U.S. spent $542 million on game-related hardware, software, and accessories in May, according to industry-tracking firm The NPD Group. That’s down 11 percent from $610 million during the same period in 2016. Injustice 2 and Prey were the big new releases, but the former had a much better showing. Hardware sales is where most of the growth is at however as May 2017 had a touch comparison to May 2016 when it comes to games.

May results

  • Total: $542 million (down 11 percent from $610 million in May 2017)
  • Hardware: $147 million (up 7 percent from $138 million)
  • Console software: $271 million (down 20 percent from $339 million)
  • PC software: $12 million (down 48 percent from $23 million)
  • Accessories: $112 million (up 1 percent from $111 million)

“Total video game spending in May 2017, which includes hardware, software and accessories, fell 11 percent versus year ago to $542 million,” NPD analyst Mat Piscatella said in a statement. “Spending growth in hardware and accessories was offset by a decline in software spending driven by a lighter new release slate when compared to May 2016.”

Software

  1. Injustice 2
  2. Mario Kart 8 Deluxe*
  3. Grand Theft Auto V
  4. The Legend of Zelda: Breath of the Wild*
  5. Prey*
  6. Tom Clancy’s Ghost Recon: Wildlands
  7. Fire Emblem Echoes: Shadow of Valentia*
  8. NBA 2K17
  9. MLB 17: The Show
  10. Overwatch**
  11. Tom Clancy’s Rainbow Six: Siege
  12. Horizon Zero Dawn
  13. Call of Duty: Infinite Warfare
  14. Call of Duty: Black Ops III
  15. Mass Effect Andromeda
  16. Farpoint
  17. Battlefield 1
  18. Nier: Automata
  19. Minecraft
  20. FIFA 17

*No digital sales
*No digital sales from Blizzard’s PC app

VentureBeat's PC Gaming channel is presented by the Intel® Game Dev program. Stay informed about the latest game dev tools and tips. Get the news you can use.
Shared from VentureBeat